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Who here uses Hydrus?
Replies: >>242
The UI on that shit is retarded and you cant count to 10 before it crashes, at least on Linux.
For me I just use a simple script to download all the images (minus duplicates) in one giant folder. That's good enough for me.
Replies: >>9 >>47
>>5 I have to disagree as I have great mileage with that on Windows, on Linux you might want to use a Docker for it.
Be sure to also check
Replies: >>11
>>9 I will try it again some time, maybe its just me being a brainlet.
If you really use discord you can contact them through discord.gg/vy8CUB4 (not trying to shill here, that was written on their GitHub ReadMe)
qt based UI soon, stalker
No but now that you've brought it back to my mind I'll dig around a little in the code base. I'm currently creating an board archivebot that I intend to release publicly once it's good enough. I'll be using it to keep my own board safely archived (and easily migrated from one site to another) and I figure I'm not the only one who could use such a tool now.

Basically a command-line tool atm, but I could easily knock together a simple UI for it if necessary.
Replies: >>49 >>197
You should make something to scrape 8kun/chan when its back. Grab everything with the API and then download all the files from some boards. Who knows how long it will last. Having the data saved will make migration to other sites possible and im sure alot of anons would appreciate it.
Replies: >>197 >>201 >>203
Yeah, the hooks are already in the code actually. I'm just waiting for the site to come up and confirm it's actual layout to finalize it, then I'll scrape my board entirely and I plan to create an export facility so that Robi and Tom here can migrate a copy of the entire board easily. Again, I expect I'm not the only one who might want to do this.
Replies: >>197
Reminder if you want to talk to the dev in real time https://discord.gg/vy8CUB4 is an option if you don't want to go to end/hydrus/
Replies: >>200
Which dev? I'm not working on Hydrus.
Replies: >>207
It's working with 8kun now. I plan to make a new release in the thread here by this weekend after I finish up and test one more feature (to deal w/ the yuge number of file 404's there).
Replies: >>203
new version released today anon.
Hydrus us a one-man effort by Hydrus Developer in https://github.com/hydrusnetwork
Replies: >>208
I see. I misunderstood you're post. He's obviously dedicated to his craft. :^)
Copied from JulayWorld

https://hydrusnetwork.github.io/hydrus/ and https://github.com/hydrusnetwork/hydrus (repo)
https://github.com/CuddleBear92/Hydrus-Presets-and-Scripts (scripts to scraping websites)
https://gitgud.io/hydrus and https://gitgud.io/groups/hydrus/-/shared (add-ons and such)
https://github.com/mserajnik/hyve and https://github.com/floogulinc/hydrus-web (webUI)
https://github.com/git4unrealnondev/Hydrus-App (mobile app that is an original)
https://github.com/glael/nori-with-hydrus (mobile app adopted from a dead project)
https://github.com/git4unrealnondev/Hydrus-Updater (updater for linux and Mac)

What does it do?
1. Download images and files with tags from imageboads, boorus, art galleries, blogs and other sites
(Everything from ExHentai to YiffParty are covered, if you want more coverage just ask)
2. Sort images and files using tags, with a whole publicly shared tag database (PTR) for booru-tier collabs
3. Using IPFS to share images and files peer-to-peer style (because Torrents sucks and Zeronet a honeypot)

https://discord.gg/vy8CUB4 (yes the dev uses discord due to popular demand)
https://endchan.net/hydrus/ (because some anons don't use Discord, and Odili reached out)
Replies: >>230
> Odili
Is that the main dev anon?
Replies: >>231
No, Odili is the man who owned Endchan, GitGud.io, Mixtape, TavrnGG and other enterprises.
>>1 (OP) 
So the Qt release has come, but there willl be bugs...
Replies: >>245
Have you had a chance to play around with it much yet? I expect the UI responsiveness is pretty fast now right? Anyway, thanks for keeping us updated on the project anon.
Replies: >>250
For me, I am waiting foe the UI to stabilize, since many are reporting about the Qt beta goofing out.
Replies: >>305
So it has been stabalized, what are you going to do next?
Rewrite it in rust, then i will.
Replies: >>326
> Rust
Go enjoy your soylent somewhere else.

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